Class ProtocolOptions
Network protocol configuration.
public class ProtocolOptions
- Inheritance
-
ProtocolOptions
- Inherited Members
Constructors
ProtocolOptions()
public ProtocolOptions()
Properties
DelayStrategy
Strategy for applying delay to sending packages, forcing latency. When NetworkLatency is Zero this is ignored.
public DelayStrategy DelayStrategy { get; init; }
Property Value
- DelayStrategy
Defaults to Gaussian
- See Also
DisconnectNotifyStart
The time to wait before the first ConnectionInterrupted timeout will be sent.
public TimeSpan DisconnectNotifyStart { get; init; }
Property Value
- TimeSpan
Defaults to
750
milliseconds
DisconnectTimeout
The session will automatically disconnect from a remote peer if it has not received a packet in the timeout window. You will be notified of the disconnect via Disconnected event.
public TimeSpan DisconnectTimeout { get; init; }
Property Value
- TimeSpan
Defaults to
5_000
milliseconds
KeepAliveInterval
When the time from the last send package until now is greater than this, sends a keep alive packets.
public TimeSpan KeepAliveInterval { get; init; }
Property Value
- TimeSpan
Defaults to
200
milliseconds
LogNetworkStats
When true, session log network stats periodically.
public bool LogNetworkStats { get; init; }
Property Value
- bool
Defaults to
MaxPackageQueue
Max allowed pending UDP output messages. When reached removes and ignores the oldest package in the queue in order to make room for the new package.
public int MaxPackageQueue { get; init; }
Property Value
- int
Defaults to
64
MaxPendingInputs
Max allowed pending inputs in sending queue. When reached AddLocalInput(PlayerHandle, TInput) returns InputDropped.
public int MaxPendingInputs { get; init; }
Property Value
- int
Defaults to
64
MaxSequenceDistance
Distance to check out-of-order packets.
public int MaxSequenceDistance { get; init; }
Property Value
- int
Defaults to
32_768
MaxSyncRetries
Total number of synchronization request retries. When reached, session will dispatch the SynchronizationFailure event.
public int MaxSyncRetries { get; init; }
Property Value
- int
Defaults to
64
NetworkLatency
Forced network packet sending latency for the current peer. This value is processed using DelayStrategy.
public TimeSpan NetworkLatency { get; init; }
Property Value
- See Also
NetworkStatsInterval
The time to wait before recalculate network statistics.
public TimeSpan NetworkStatsInterval { get; init; }
Property Value
- TimeSpan
Defaults to
1000
milliseconds
- See Also
NumberOfSyncRoundtrips
Number of synchronization roundtrips to consider two clients synchronized.
public int NumberOfSyncRoundtrips { get; init; }
Property Value
- int
Defaults to
10
QualityReportInterval
The time to wait before send the next quality report package (determines ping).
public TimeSpan QualityReportInterval { get; init; }
Property Value
- TimeSpan
Defaults to
1000
milliseconds
ResendInputInterval
When the time from the last send input until now is greater than this, resends pending inputs.
public TimeSpan ResendInputInterval { get; init; }
Property Value
- TimeSpan
Defaults to
200
milliseconds
ShutdownTime
The time to wait before end the session.
public TimeSpan ShutdownTime { get; init; }
Property Value
- TimeSpan
Defaults to
100
milliseconds
SyncFirstRetryInterval
The time to wait before resend the first synchronization request retry.
public TimeSpan SyncFirstRetryInterval { get; init; }
Property Value
- TimeSpan
Defaults to
500
milliseconds
- See Also
SyncRetryInterval
The time to wait before resend synchronization retries after the first.
public TimeSpan SyncRetryInterval { get; init; }
Property Value
- TimeSpan
Defaults to
1000
milliseconds
- See Also
UdpPacketBufferSize
Number of bytes used on the UdpSocket message buffer.
public int UdpPacketBufferSize { get; init; }
Property Value
- int
Defaults to
4096