Struct InputArray<TInput>
- Namespace
- Backdash.Synchronizing.Input.Confirmed
- Assembly
- Backdash.dll
Array of inputs for all players
public struct InputArray<TInput> : IEquatable<InputArray<TInput>> where TInput : unmanaged
Type Parameters
TInput
- Implements
-
IEquatable<InputArray<TInput>>
- Inherited Members
Fields
Capacity
Max size of InputArray<TInput>
public const int Capacity = 4
Field Value
- int
4
Methods
Equals(in InputArray<TInput>)
Indicates whether the current object is equal to another object of the same type.
public readonly bool Equals(in InputArray<TInput> other)
Parameters
other
InputArray<TInput>
Returns
Equals(object?)
public override readonly bool Equals(object? obj)
Parameters
obj
object
Returns
GetHashCode()
public override readonly int GetHashCode()
Returns
Operators
operator ==(in InputArray<TInput>, in InputArray<TInput>)
public static bool operator ==(in InputArray<TInput> a, in InputArray<TInput> b)
Parameters
a
InputArray<TInput>b
InputArray<TInput>
Returns
operator !=(in InputArray<TInput>, in InputArray<TInput>)
public static bool operator !=(in InputArray<TInput> a, in InputArray<TInput> b)
Parameters
a
InputArray<TInput>b
InputArray<TInput>