Namespace Backdash.Synchronizing.State
Classes
- DefaultStateStore
Binary store for temporary save and restore game states using IBinarySerializer<T>.
- EmptyChecksumProvider
Provider always zero checksum
- Fletcher32ChecksumProvider
Fletcher 32 checksum provider see: http://en.wikipedia.org/wiki/Fletcher%27s_checksum
- SavedFrame
Represents a save-state at specific frame.
Interfaces
- IChecksumProvider
Provider of checksum values
- IStateDesyncHandler
Handle Sync Test state mismatches Tip: useful for smart state comparisons
- IStateStore
Repository for temporary save and restore game states.