Table of Contents

Namespace Backdash.Synchronizing.State

Classes

DefaultStateStore

Binary store for temporary save and restore game states using IBinarySerializer<T>.

EmptyChecksumProvider

Provider always zero checksum

Fletcher32ChecksumProvider

Fletcher 32 checksum provider see: http://en.wikipedia.org/wiki/Fletcher%27s_checksum

SavedFrame

Represents a save-state at specific frame.

Interfaces

IChecksumProvider

Provider of checksum values

IStateDesyncHandler

Handle Sync Test state mismatches Tip: useful for smart state comparisons

IStateStore

Repository for temporary save and restore game states.